This review is based on the Nintendo Switch exclusive version of the game. Just be sure to keep your expectations tempered. The grinding and constant button mashing does get old, but the story keeps you engaged as you unlock more and more characters, and the Infinity levels offer new challenges - just wait until you unlock the ability to play as Thanos! The customization and alternate costumes help sell the idea that you have total control of your team, and all of this makes Marvel Ultimate Alliance 3: The Black Order a worthwhile experience for all fans, old and new. Marvel Ultimate Alliance 3: The Black Order is a welcome return to form, and by borrowing themes and characters from the mega-popular MCU films, this game fits right into the franchise, which boasts a much bigger fanbase. On the other hand, a lot of the level designs and the gameplay elements don’t. They look smoother and shinier than the original releases. The forlorn fowl has been around for over almost 40 years and has had his webbed foot in the door of a great many of Marvel’s iconic heroes and their stories. The only noticeable improvement are the character models. But even with the 42 known characters, there are still some head-scratching omissions - like Howard the Duck - that could have been an amazing addition to the franchise. And if you’re wondering, Howard would qualify as a Defender, Cosmic, Martial Artist, and more. It’s because of this that Marvel Ultimate Alliance 3: The Black Order has to rely on the strength of the fantasy team-building mechanic, as creating these sometimes off-the-wall dream teams is, by far, the best part of this game. The Lab mode offers the skills grids and ISO-8 crystals that can be deconstructed and mixed to create even more powerful upgrades, such as more vitality or strength, and ISO-8’s can be swapped out depending on the mission and individual need. You can upgrade skills, attacks and more, and there’s even a skills grid with upgrades that can be “purchased” as the game progresses. Players are given a surprisingly deep character customization mechanic. Marvel Ultimate Alliance 3: The Black Order does have a way to address this, but it doesn’t make the grind any easier. If you were benching Daredevil until The Punisher joins the party (via DLC) in order to create a Marvel Knights team with Luke Cage and Iron Fist, you might be disappointed. One downside is that benched heroes don’t earn XP, so any ignored character essentially becomes worthless after a chapter or two. Each chapter introduces a new collection of heroes that add to the Alliance, and characters can be switched out at various points in each level.
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